Hangar to the NE of the Traffic Control Tower.īlue trailer on the southwestern corner of the runway with a skill 2 lock and a plasma mine underneath it. Inside the plant Going in the loading dock, enter the door on the left.īasement workroom, behind the skill 2 locked security gate. In the tractor barn warehouse, near the stairs. The key is in Camden Park on the roller coaster car on the flat part of the track. Locked storage area below the west span of the bridge. Inside the rounded barn with the tractor next to the silo southeast of the house. On the nortwest side, outside the perimeter wall. Inside a security cage with a skill 0 hack. Vertipod Loading Dock, upper floor inside the building above the truck loading dock. There is a power armor station in a shop on street level below the bridge but no power armor spawns there. In the north end, on the roof of the building on the other side of the bridge from the rest of the town. Both require mini-quests to find four keys or keycards. THERE IS NO POWER ARMOR HERE, but Dome 3 has Nuka-Cola paint for T-51b power armor and Dome 7 has Nuka-Cola Quantum paint for X-01 power armor. Fujiniya Intelligence base has no map marker. A keycard different than the front door keycard is required or there is a skill 1 hack terminal nearby that can open the door. Locked (ID) Armory Closet, in the Liberator launch bay. Look for the building with stairs on the outside going to the roof. The train car has a crane over it.īooby-trapped and mined warehouse, southwest of the factory building. In the military cargo car, east side of the main warehouse. Inside the green trailer with a skill 3 lock amid the junk, in the yard itself. The key to the shed is in another location near the east end of the farm.
The shed is considerably south of the farm houses. Inside the shed with a skill 1 lock by two silos, in a Power Armor Station. In the large metal warehouse on the east side of the compound, at a power armor station. In the north end of the compound under the rock overhang. Otherwise the location spawns T-45, T-51b, or T-60. (R) means raider power armor spawns at that location. Locations are listed from north to south.
The schematics were added in a patch primarily so players could replace pieces that were accidentally scrapped or sold. Ultracite power armor is a quest reward after completion of the Brotherhood of Steel mission: Belly of the Beast, schematics can be found at Fort Defiance on Paladin Taggerdy's terminal in the top level which is only accessible after completing Belly of the Beast.X-01 prototype power armor must be constructed using schematics downloaded from the command center armory at the Whitespring Congressional Bunker after completing the main quest Officer on Deck.Excavator power armor must be constructed using schematics downloaded from the Project Manager's terminal at Garrahan Mining HQ at the start of Miner Miracles.
For a given spawn all pieces will be of the same type and level but can be different at the next spawn. At locations with no (R), pieces of T-45 level 25, 35, or 45 T-51b level 30, 40, or 50 or T-60 level 40 or 50 will spawn. An (R) by the location name indicates the armor pieces found on the chassis will be raider power armor and can be level 15, 25, 35, or 45. The chassis will also always spawn with a fusion core although this is frequently taken by other players.
Only 2 or 3 pieces of armor spawn at a time, never a whole set. Since power armor pieces are heavy and sell for very little, other players may also leave pieces as they trade up. Perhaps the most notable change is that suits now spawn widely, but their appearance is no longer guaranteed: Each power armor only has a chance to spawn and might not appear if the player enters the cell - and even if it does, it might have been taken by other players. Power armor returns from Fallout 4, retaining many of its core mechanics and introducing a few new gameplay wrinkles. For an overview of power armor in Fallout 76 see: Fallout 76 power armor.Ĩ5 Confirmed locations listed with maps and images.